4/19/2023 0 Comments Green hell vr![]() ![]() Large game maps and abundant vegetation? A game probably can’t get any more technically demanding than that. Green Hell VR is an open-world survival game set in the Amazon jungle. Green Hell on Meta Quest 2: Great graphics thanks to AppSW The VR adaptation was handled by a secondary studio called Incuvo, which made a name for itself with VR ports of Blair Witch and Layers of Fear for Meta Quest 1 and 2 as well as PC VR. Green Hell VR is the virtual reality port of the monitor game of the same name, which was released in 2019 for PC and later for consoles. The title was released on April 7 and although there are plenty of reports about the game, hardly anyone took notice of this remarkable fact. Allows infinite zipline length, and adds configurable MaxVelocity, Acceleration, MaxRopeLength and MaxFiringRange for ziplines. Green Hell VR is, to my knowledge, the first VR game released on the Oculus Store to benefit from Meta’s powerful new rendering technology. So its usefulness has been rather theoretical. Both editions of the game are scheduled to launch in Q1 2022. Since the render trick has only been available since the end of 2021 and VR apps have to be optimized for it, there are only a few examples of apps and games that use AppSW so far. Both the PC VR and Oculus Quest versions of Green Hell VR have been delayed until next year. You are left alone in the jungle with no food or equipment. The corresponding rendering technology is called Application Spacewarp or AppSW for short. Green Hell VR is an Open World Survival game set in the Amazon rainforest, based on the successful PC title Green Hell. This is made possible by rendering VR apps at half instead of full frame rate and artificially generating every missing second frame. If you want to see more about Coreupt, you can check up Winry in action alongside more art, a look at Beretta and Revolver, even more assets, another batch, and one more.Application Spacewarp (AppSW) allows developers to squeeze up to 70 percent more CPU and GPU power out of Meta Quest 1 and 2. ![]() We couldn’t be more thrilled to work with him and are excited to have Coreupt under the constantly evolving and growing TLM publishing banner.” There is a reason fighting fans have responded so strongly to the content the team has shared so far. “Jesse has laid the groundwork for something truly fantastic with Coreupt. We also hear from Jake Hawley, TLM Partners CEO and founder: Coreupt is going to be a much stronger experience with their support.” Jake and everyone at TLM not only have a ton of experience with all aspects of game development, but they are also awesome collaborators. “Working alongside TLM Partners ensures that Coreupt will be able to live up to the full vision I’ve been working towards since 2010. The press release included a comment by Coreupt creator Jesse Wright. On top of this, we also learn that TLM is also developing internally a new game with the working title HyperNova, by Bungie and Rockstar veteran Drew Smith. The publisher will support the game’s creator Jesse Wright in materializing his vision on PC and consoles, also bringing to the table its cross-play technology. ![]() Today TLM Partners announced that it has acquired the next-gen (or perhaps we should say “current-gen” by now) fighting game Coreupt, alongside its development team. ![]()
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